top of page

GRADUATE STUDENT

Adwaieet Bhide

I'm a game designer with 4 years of experience in the gaming industry across Quality Assurance & Design.

As a designer, I have worked on multiple Player vs. Environment (PvE) and Player vs. Player (PvP) projects.

I want to make an impact in the gaming industry in Production, Game Design Strategy, or Marketing and Brand Strategy.

 

I have an affinity for experiencing video games with player freedom and empowerment, especially in the action-adventure, strategy, rogue-like, and tactical genres. I also enjoy tabletop RPGs, card-based strategy games, and other board games.


Currently, I am a Master of Entertainment Industry Management student at Carnegie Mellon University (CMU).

PROJECTS

 Survival Modes

Call to Arms is a Player vs Environment (PvE) wave-based survival mode for up to four players.

 

For this project, I took ownership of various level design layouts, combat flow, resource, and upgrade placement and adjusted them as per the theme location within the RDO map. I took into consideration enemy difficulty and distinct enemy variations.

Multiplayer Modes

Showdown Modes are RDO's PvP multiplayer modes with team-based and free-for-all variants.

 

For these projects, I took ownership of several showdown modes, their respective design layouts, balance changes, and bug fixes. My main focus was ideating, prototyping, and implementing possible modifications to pre-existing modes to put a different spin on them.

 

Some of these ideas didn't massively change the core gameplay while some others required significant changes in a player's strategic approach to the game mode.

Showdown & Elimnation Series.JPG

Horse Races

Target Race (IGN)_edited.jpg

Target Races are a type of horse race in RDO in which players have to shoot a glowing target that acts as a race checkpoint. The winner is the first player to hit all the targets along the route, not necessarily the one furthest ahead.

For this project I took ownership of a Target Race and was in charge of scouting out a route, allocating target locations, resource pickup placements, unique features, and a cinematic end point.

 

Bug fixes in this race were mostly to minimize ways in which players could go off the decided route or get stuck in unexpected locations.

bottom of page